hildabeest: (Default)
PLAYER INFORMATION
Your Name: Coppelia
OOC Journal: [profile] owldays
Under 18? If yes, what is your age?: n/a
Email + IM: email: joecool7889@gmail.com (shush, it's eight years old); AIM: swan martyrdom; plurk: coppeli
Characters Played at Ataraxion: n/a

CHARACTER INFORMATION
Name: "Hot Ice" Hilda
Canon: Outlaw Star
Original or Alternate Universe: OU
Canon Point: episode 5, just before committing suicide
Number: 015

Setting: The 'Plot' of this fan-Wiki provides setting info.
History: "Do you still read me, Gene? Outlaws never go down easy, no matter what happens to them."

Hilda's appearance in Outlaw Star is short-lived: she is the catalyst who sends Gene Starwind and his friends into space, and she is the one who leaves an indefinite mark on Gene.

But before Hilda crashed into their unsuspecting lives, she ran up an impressive track record of crimes - and enemies. Not much is known about Hilda's past life: even through Gene's excessive questioning, she reveals very little about her past through the course of their relationship, and what she does answer she reveals reluctantly and vaguely. Even Swanzo, who was saved by Hilda five years ago from a band of pirates and shares a close friendship with her, admitted to Gene that he doesn't know much about Hilda's past. In fact, most of what others knew about her came from rumor alone. One of the more prevalent of these rumors was that Hilda was after the Galactic Leyline, a rumor she confirms for Gene when Hilda reveals she's after a special ship connected to the Leyline.

For reasons unknown, Hilda took out one of the Pirate Guild's leaders some years ago, at the cost of an eye and an arm. In retaliation, she stole a special grappler ship named the XGP15A-II ("XGP" for short), as well as a suitcase containing the only bio-android capable of interfacing with the ship's controls. After these stunts, Hilda ran afoul of the Kei Pirates who were also after the same items, though it's implied that Hilda and the Kei Pirates have had previous long-standing problems. The Kei Pirates pursued Hilda's ship "Horus" across space, eventually driving her to a planet called Sentinel III. There, she hid Horus in a lake out in the countryside while she traveled into the city under the disguise of the innocent "Rachel."

In the city, she witnessed Gene Starwind and Jim Hawkings kill the assassin "Death" Rob, who had targeted Gene in a revenge-scheme for the death of his older brother. Both Gene and Jim ran a small odd-jobs business in order to pay the bills, and the next morning, "Rachel" called the duo about a job. First, she wanted specific ship parts - presumably for Horus - that were difficult to find, and second, she wanted a bodyguard, all under the premise that it was for "her job." This tipped Jim off as suspicious, but he ran a background check and found her files "all clear."

While out on the streets, "Rachel" and Gene were attacked by a Kei Pirate minion, though Gene beat the minion off into retreat. This tipped the Kei Pirates off, however, and soon she, Gene, and Jim were being pursued by a band of Kei Pirates. "Rachel" revealed her identity as the outlaw Hilda and directed the car to the countryside, where she had hidden Horus. While trying to beat back the pirates long enough to escape on Horus, Gene questions Hilda about her identity at gunpoint, until Hilda is not only forced to hand over what the pirates were after (her suitcase), but also to reveal that she has cybernetic implants - particularly in her arm.

Gene forces Hilda to give the passcode to the suitcase so Jim can open it, revealing that inside the suitcase is a bio-android named Melfina. Once Melfina resuscitates, the four escape on Horus, dodging the pirates for the time being. They take a pit-stop on an outlaw planet called Blue Heaven, where Hilda's friend Swanzo can repair Horus. After Hilda and Gene spend the night together in the local hotel, the pair are attacked by outlaws sent by the MacDougall brothers.

The group escapes Blue Heaven to the Farfallas system: Hilda earlier hid the XGP ship inside an asteroid orbiting the system's sun. With the help of a Tao spell the Kei Pirates had attached to Horus, as well as the MacDougall Brothers, the Kei Pirates caught up to Hilda at the asteroid. While Hilda fought them off with Horus's weapons, Gene and the others tried to get the XGP operational. They succeeded in fending off most of the pirates and launching the XGP, but Hilda's ship was destroyed thanks to the MacDougall Brothers. Hilda tried climbing to the XGP with her grappling hook, but the Kei Pirates were hot on her tail. The grappling cable snapped, sending Hilda and the pirates drifting down into the sun's atmosphere.

Gene and the others operating the XGP could not rescue her: if they tried to go back, they would not be able to escape the sun's gravitational pull. Hilda, resigned to her fate, watched as the XGP drifted helplessly farther and farther away from her. Before the Kei Pirates sinking next to her could fire off one last spell at the XGP, however, Hilda used her grappling hook to attach herself to their band's leader. And then, Hilda's iconic last lines spoken to the comms device in her spacesuit: "Do you still read me, Gene? Outlaws never go down easy, no matter what happens to them."

At this point, Hilda was supposed to commit suicide, taking the pirates down with her, by biting down on an explosive hidden in her mouth. But in the seconds before she could clamp down on the explosive and end her life, she was taken to The Tranquility.

Personality: "It's just like it is with the stars: there are bright ones, and there are those that are dim."

First and foremost, Hilda is a natural-born survivor. Despite multiple run-ins with pirates, losing an eye and an arm, and nearly dying, it's miraculous how Hilda hardly ever complains. In fact, she detests when others complain about the lots they drew in life, and rather than mourning the circumstances, she prefers to meet conflicts head-on. After all, what's the use complaining when you can take action and do something about it? She's tough to the point of never cracking, and she roughens up anyone who drags her down with helplessness. It's perhaps where the "ice" in her nickname, "Hot Ice" Hilda, comes from.

Or, perhaps the "ice" in her nickname comes from behavior both paradoxically blunt and secretive. Hilda doesn't hold back on her feelings, and if she doesn't like a situation, she will say so. She's confident, bold, and intimidating, and Hilda may show a slight "better than thou" attitude in responding to people she doesn't like. It's these responses--and her knack for stealing--that often put her on the bad side of people and may lead to one or two bar fights. This bluntness is rather misleading, however, in that this trait does not necessarily make Hilda honest. "Hot Ice" Hilda is known for her mysteriousness; she doesn't share secrets easily. Getting even slightly sensitive information out of her is like pulling teeth and has led to many of her enemies and allies alike pulling a gun on her just to know. It's shown that Hilda is at least a little willing to open up to those she grows and begins to trust, like Gene Starwind. Despite this, it's even more difficult--in fact, incredibly so,--to get her to share her past. When she is questioned about herself, her dreams, and her past, Hilda merely evades the question with vague answers that often only serve to further frustrate the person asking. For instance, when asked about who she is, Hilda repeatedly answers, "There's nothing to it, really, I'm just an outlaw."

It's unclear why Hilda avoids revealing information, especially about herself, to other people. Her secretive attitude implies that perhaps she experienced something in the past that no one could understand, something that has shaped her into the iron-clad survivor she is today. Or perhaps it's as simple as wanting to maintain a mysterious demeanor because it helps her role as an outlaw: few will want to cross her, and at the same time, she can protect herself from those fishing out her weaknesses.

The "hot" in "Hot Ice" Hilda, on the other hand, comes from something very, very obvious: Hilda enjoys living on the wild side. Though it's not clear whether she is a thrill-seeker intentionally trying to live on the edge of death, she does take a morbid satisfaction and entertainment in stealing, fighting, killing, and sex. In fact, Hilda has been shown to be proficient in all of these areas, which means she's seen more than her fair share of exciting situations. She lives for the moment, but she isn't without carelessness: she knows how to handle herself, and she can turn serious in a heartbeat. Rather, her seriousness in a fight may be what makes her so deadly, as well as what makes her a seasoned survivor. To elaborate, Hilda is more than willing to use force--and to kill--to get what she wants.

In general, Hilda is not without a sense of humor, dark as it may be. Somehow, despite all of the pressures and troubles constantly surrounding her life, she appears to simply roll with the punches--and punch back every now and then, too. Her confident-to-a-fault personality may have something to do with this, too, but Hilda does have a relaxed side, one that allows her to make unlikely friendships. Even with her secrecy and razor's-edge lifestyle, she remains loyal to those she grows to trust, to the point of saving other people's asses at the risk of hers. The most prominent example of this loyalty, of course, is when she takes down the pirates trying to attack Gene while Hilda herself is dying--or was going to take them down, before The Tranquility stepped in. It speaks enormously to her sense of loyalty that, rather than die helplessly, Hilda planned to detonate a bomb within her mouth in order to kill the enemy targeting her friends.

Her loyalty is one of the signals that Hilda has more to her than meets the eye. While her morbid satisfaction with fighting and killing initially paints her as a half-insane, immoral rogue, in reality, Hilda has her own moral code. She protects and cares for those she likes, for one, even going so far as to mother Melfina at various instances. Hilda's experiences have shaped her understanding of humans and life as a whole, allowing her to make perceptive observations on life. Every now and then she makes quips about universal attitudes of people that explain a question or a current situation. For instance, about the idiocy of certain people, she explains, "It's just like it is with the stars: there are bright ones, and there are those that are dim." These quips are also where her sense of humor often comes in, and the way she directs these at her friends is almost wise and mentoring.

A scene later in the series, flashing back to her night in the hotel with Gene, also suggests something deeper about her character. Though Hilda may act so tough that she's hardened to the woes of life, perhaps this is merely the only way she knows how to deal with life's troubles. She is fully aware of the loneliness of her lifestyle, of often being so close to death, and she acknowledges this in a rare moment to Gene: "An outlaw must always be a lone wolf without anything holding him down. You can never count on anyone but yourself, but then sometimes you just wanna feel the warmth of another body, you know?" In this way, Hilda is not immune to the very human desire to want other people and to connect with them--though it appears she rarely allows herself to act on this desire and if so, on her own terms.

Abilities, Weaknesses and Power Limitations: Hilda, typical in the Outlaw Star universe, has no powers per se. At the most, Hilda achieves some special protection from the fact that she is a cyborg: she is a human with a cybernetic arm. It appears this cybernetic implant doesn't do much to improve her fighting situation, however, and in fact, it only proves to be a hassle when it breaks away from her body. Given that it may be difficult to find the parts for and fix such enhanced technology as her cybernetic arm, it could be considered a weakness if she lost it in a battle.

In a lot of ways, Hilda is a fighter of raw power rather than tactics, though she does show intelligence, probably through experience, in dealing with battles. She knows when to fight, when to escape, and how to hit someone where it counts, which illustrates just how clever she can be. Furthermore, her athletic build and strength and skill in combat also helps her to win. These traits combined can also make her a slippery person to capture or kill, as she often escapes and slips through the fingers of those chasing after her.

Hilda isn't shown to have a lot of weaknesses within the series, but probably her greatest one simply can't be corrected or avoided: she is merely human. A lack of resources and more help led to her eventual downfall in Outlaw Star: when the odds are against her, she simply can't do anything to prevent the inevitable, no matter how far and how long she runs. Further, Hilda is the type to strike out on her own, especially when heading into a conflict she brought herself into. A lack of friends in those situations puts her in tight spots--again, the numbers work against her.

Hilda's over-confidence also doesn't help this matter: if she more readily recognized her weaknesses, she could make more careful and balanced decisions. Often times, though, she gets too cocky, which may lead to any number of surprises from enemies. In normal battles, she can deal with the consequences of being too cocky well, even taking a kind of twisted entertainment in the fact that her cockiness brought about another exciting conflict. If her enemy is equal to or more than her strength, however, her cockiness often leads to serious danger.

Inventory:
- (1) high-powered hand-held taser
- (1) wire-cable grappling claw
- (1) semi-automatic pistol
- (1) bad-ass eye-patch
- (1) deck of playing cards
Appearance: 1 . 2 . 3
Age: Unknown. She looks between the age of 24 and 28.

AU Clarification: n/a

SAMPLES
Log Sample: "...Outlaws never go down easy, no matter what happens to them--"

It was the last thing she remembered. It played over and over again in her head like mantra. Famous last words. Hell, who was she kidding? No one was gonna know her last words except Gene and the crew of the XGP, as it should be. Her name would fall off the edge of the universe like a blip in the system; another outlaw lost to the void. Some random jackass she'd never met, working for the law or the pirates or who-knows-else, would say, "I'd heard she was dead, that Hot Ice Hilda." And the same one sitting next to him would say, "Nah, she's alive."

That's how it goes. That's how it was supposed to go.

Instead, she was beginning to realize just how alive she was. The notion nagged at the back of her brain like a thorn as she regained consciousness: something was very wrong, here. She might have called it a sinking feeling if she'd thought she could sink any lower. Her throat hurt a like a bitch, and after a short time of contemplating it, she guessed it was some kind of medical tube. She felt the liquid level brushing down her eyelashes at it drained from the gravity couch.

The fluid drained. Hilda shot open her eyes and stared out into complete darkness. She couldn't see? Now what?

No sooner had the words filtered through her mind than she felt the slight tug of the tube down her throat. Quicker than she could react, the breathing apparatus was ripped straight from he throat. The sensation sent a spike of nausea to her stomach, and she couldn't help but cough as bile crawled up her throat. The gravity couch's door opened, and her limbs sank beneath her and she collapsed onto the floor, naked and hacking up a lung.

For a moment she lay there, allowing her body to adjust to the sudden changes. Once the coughing had stopped, once she felt the blood recirculating through her arms and legs and could think clearly again, she had to deal with her situation. She wasn't supposed to be alive. Where she'd previously hidden the detonator in her mouth was an empty space next to her teeth, and Hilda lifted a hand to touch it. She remembered the ghost sensation of the detonator around her teeth as she bit against it, so how? It didn't make any fucking sense.

She should've been thankful for the second life, but she didn't trust her situation a single damn bit. Outlaws could cheat death, but through their own power, not by some fake miracle.

Enough conjecture. She needed to figure this damn thing out and fast, before she let herself get trapped in a bad situation. Clenching her teeth, Hilda gripped the floor beneath her and heaved herself up onto her own two feet. Her vision had returned, but her legs felt as if they could barely support her. Walking was like floating on air, which all of the world around her swimming by like she was suspended in a fish tank. Not to mention the strange set of numbers on the inside of her good arm. She pressed her fingers over them carefully. Ink. It felt heavy on her, like a tattoo. Shit.

She was going to kill whoever did this to her.

Comms Sample:
[The screen flickers on to Hilda, seated in the dark corner of what looks like an abandoned lounge area. The shadows and her drape of hair barely manage to block out her eyepatch, while her other yellow eye shines bright with mischief. Despite the underlying humor in her expression, there's a firmness to her voice.]

Alright, I figure if we're all stuck here for the time being with nothing else to do, we might as well explore what the hell is on the rest of this ship. It's better than sitting around here twiddling my thumbs all day, and we may just get lucky and find something to get us some information.

All of that said, I don't trust this damn ship one bit, and if I'm going to go out there, I'm not going it alone, especially when there isn't a map in the system. If you can shoot a gun and hold your own, contact me, and we'll get to it eventually.

[Her expression shifts as she allows herself a slight smile.]

Before that, I want to know who here thinks they can beat me at a game of cards.

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"Hot Ice" Hilda

December 2011

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